MELONJS × REAL JEV
SuntrailTo the lighthouse.
Island-hop through a little world of sunshine. You jump, or Jev does.
ORIGINAL ART · NO AUDIO
← → / A D to run · Space / ↑ / W to jump · P to pause
Gold coins are optional. Pink spikes and crabs are not your friends.
A small world. An honest experiment.
A real melonJS 17.4.0 scene, animated sprites, entities and scrolling camera; original generated artwork and fixed-step platform mechanics. Cross four sea gaps, avoid hazards, light the midpoint checkpoint and reach the lighthouse. Restart begins a fresh trail; a fall returns you to the latest checkpoint.
How Jev plays
Jev selects left, right, wait or a jump combination. Each choice executes for 0.4 seconds, then the world visibly freezes for inference. No hidden autopilot or latency correction. The server supplies nearby geometry, velocities and unranked same-engine paths for every control at 0.4 / 0.8 / 1.2 seconds; only the first 0.4 seconds executes. These are mechanical assistance, not a solver choosing for the model. Probabilities are actual model outputs, not a chance of winning. Provider retries may take 60 seconds; failure pauses without a substitute. Autoplay stops on death, goal, hidden tab or 60 choices. Manual play needs no AI consent.