Give Jev a turn
REAL AIContinuous 400ms cells. Jev plans the next turn during movement. A late answer holds the current heading—not a new AI turn—for at most 1.2 seconds, pausing sooner at a cell boundary if that extra held step would collide. It waits visibly for the real turn; a fatal direction actually chosen by Jev still ends the game. One step still moves exactly one cell.
Last real decision
0 / 100No model decision yet.
Probabilities are the model’s direction distribution, not a chance of winning. Confidence is shown separately. No fabricated explanation.
Nothing up our sleeve.
Jev sees the ordered body and food coordinates, plus exact adjacent eating/collision previews computed by the same game rules. The request describes the committed endpoint and intended next boundary. These previews are exact for that snapshot only; late heading continuation can change the coordinates. They are unranked mechanical assistance, not a path planner or reachability solver.
All non-reverse controls remain available—even fatal ones. No hidden driver, filtered mistakes or fallback model. Moving into the vacating tail is legal unless eating. Fill the board to win.
Manual play is continuous and browser-local. Watch stops on a collision, tab hiding, consent withdrawal, provider failure or 100 decisions per explicit run. Pause and takeover cancel pending choices. Provider retries are bounded to 60 seconds / 10 retries.
Original code and artwork by DriftLoom. Scores and best are page-memory only; no new game storage or game-state analytics. This is an experiment, not a claim of model mastery. Privacy & processing